Deagle: Improved accuracy while jumping. Reduced time to recover accuracy after landing.
Tec-9: Reduced firing inaccuracy.
Bizon: Increased armor penetration.
Moved from Scrimmage to Competitive mode.
Fixed water reflection issues.
Fixed all reports regarding clipping and unintended boost spots.
Wall by door to A site balcony is wallbangable.
Tweaked HDR settings.
Snow has accumulated by dumpster in back courtyard.
Restocked beverage machines.
Changed to a non-smoking environment.
Tidied up kitchen break room.
New collision model on dumpsters found around the map.
Fixed pixel boost #151 in water by B site.
Revised world lighting.
Reworked bombsite A backdrop.
Changed environment light to brighter shades.
Changed default CT player model to FBI.
Added plywood on B bombsite for better visibility.
Removed water puddles to avoid players being seen in smoke.
Fixed areaportal on squeaky door.
Added grenade clip on yellow tarp.
Included missing material for glowy eyes.
Fixed clipping issue near crazy river.
Fixed a few bombstuck spots.
Compressed several textures for less memory consumption.
Silenced auto-vocalizations by bots during warmup.
Removed ‘Guardian’ from “Looking to Play’ tab.
Added a launch option -noubershader. Users on very old Intel hardware can set this launch option to improve their framerate. This option is not recommended otherwise as it is likely to cause stuttering on the overwhelming majority of GPUs.