
TFT Set 3: Galaxies is finally releasing the new galaxy mechanic with patch 10.12.We can help you for find to your tft best comps 10.14.
TFT BEST COMPS 10.14

6 Rebels S Tier
6 Rebels combines and offensive and defensive synergy to beat down the enemy team with high cost units like Aurelion Sol, Gangplank, or Fizz.

When to make
Go for this comp if you find early Rebels and have decent items for Jinx. Things like Red Buff or Giant Slayer are good examples of this.
Game Plan

ADDITIONAL COMP TIPS
- If you want to win streak the early game, you can commit an early Blue Buff onto Ziggs. Magic damage items will go on Ziggs or Aurelion Sol, while attack damage items will go on Jinx.
- If you find yourself getting close to 3 star Zed, you can instead put in an Infiltrator instead of Ezreal. Units like Ekko or Fizz will work in these situations.
- You can use Fizz until you find GP, or if you can’t make Guardian Angel, Fizz will likely be better than GP.
FORMATION

6 Sorcerers – S Tier
This comp looks to use 6 Sorcerers to have high burst quick into the round. Riven provides great frontline with her shield, while Fizz nukes the backline with his ability.

When to make
Go for this comp if you find yourself with lots of magic damage items like Rods and Tears. The comp can utilize Mech to transition, so if you find an early Fizz, that will also be a good indicator to try this comp.
ADDITIONAL COMP TIPS
- Don’t funnel too hard into only Sorcerers when you play this comp. Look for good units to transition with like early frontline or Mech for the midgame. Your final comp should be transitioned into when you hit your late game units.
- Use Fizz to snipe backline carries by repositioning him to the opponents you believe you will face.
- If you find lots of extra Tears, you can alternatively run Janna over Fizz to boost up Xerath, or you can run them both at level 9.
- Mana items like Blue Buff of Spear of Shojin will be great on Viktor, but if you high roll an early Janna, you can also put mana items on her instead.
Formation

Dark Star Snipers – A Tier
This comp uses the Dark Star bonus to buff up powerful carries like Jhin. The comp focuses around Jhin, until you are able to hit level 9 to add in a unit like Xerath.

When to make
When you have good items for Jhin. If you have early Dark Star units early, that will help, but don’t only buy Dark Star units.
ADDITIONAL COMP TIPS
- Snipers will do the most damage when placed in the corners, but make sure to scout for enemy Blitzcranks and Zephyrs so you know how to place your Jhin.
- Since this comp is heavily AD based, you can throw magic damage items on Ashe, or wait until you are able to fit in Xerath.
FORMATION

6 Star Guardians – A
Star Guardians use their synergy to provide mana to the rest of the team throughout the fight. This comp is heavily magic damage oriented, so watch out for Mystic.

When to make
When you start the game with lots of Tears or Rods. Having an early start of Sorcerers also helps transition, but is not necessary.
ADDITIONAL COMP TIPS
- Slow Rolling can be an option, but with more consistent Sorcerers in Viktor and Xerath, leveling normally can be more consistent. Furthermore, at level 9, you can add in Annie to hit 6 Sorcerers.
- Star Guardian’s Charm can be used on Viktor, allowing you to drop Poppy for a stronger unit late game.
Formation

Golden Blademasters A Tier
This team slow rolls at level 5 to build a Rebel core. Making Zed a Blademaster allows for extremely high damage output. This can also be played without Blademaster Zed, but is ideal with him.

When to make
This comp requires 3 star units, so try to have a good start with copies of your core units. The comps also requires a lot of Bows and a Spatula, so try to play this comp in Treasure Trove, or if you find an early Spatula.
GAME PLAN

ADDITIONAL COMP TIPS
- Considering the ideal items on Yi requires 3 bows and Blademaster Spat also requires a bow, this comp is quite item dependent. Make sure you are set to hit your ideal items or else you may not survive late game.
- In the early game, you don’t have to commit to a lose streak if you find lots of pairs. You can buy good cheap units to win streak, and then transition into this comp if you find lots of bows.
Formation

6 Cybernetic B Tier
6 Cybernetic plays very similarly to set 3, except with the addition of Vayne, it will be much easier to powerspike before finding Ekko. Vayne and Irelia are both solid carries for the team, adding more flexibility to the comp.

When to make
If you find early cybernetic units or find an early Irelia. Items are quite flexible but especially if you start with lots of Sparring Gloves for Irelia you can look to streak to 8 quickly.
Game Plan

ADDITIONAL COMP TIPS
- Cybernetic units do great with only one item, but do not put too many items on your low cost units like Fiora and Leona. This would require you to find another upgraded Leona or Fiora if you want to put that item on someone else in the late game.
- Lucian can do well in the midgame with only 1 item to allow you to win streak before you find Irelia or Vayne.
- Now that we have Vayne, we can reach 6 Cybernetics at level 6 so you do not have to rush level 8 and pray for an Ekko. Stabilize with Vayne as your carry in the midgame, using units like Irelia and Ekko as your secondary carries.
- You can also use Lucian as an item holder for Ekko for when you eventually find him.
Formation

Astro Snipers B Tier
This comp looks to combine Jhin and Teemo as Snipers that deal attack and magic damage respectively.

When to make
The item requirements are quite flexible for this comp, so try to go for this comp if you have a good Sniper start with Caitlyn/Ashe, or if you find an early Teemo or Jhin.
Game Plan

ADDITIONAL COMP TIPS
- Teemo and Jhin compliment each other as they can utilize attack and magic damage items respectively. Keep this in mind when itemizing your carries.
- Astro will be used in the team, so if you find an early Bard, you can use that to start snowballing.
- At level 9, look to add Karma for both Mystic and Dark Star.
Formation

Bang Pilots – – Tier
This team creates a new take on the classic Mech Infiltrators combining many different synergies to create a strong team.

When to make
This comp does its best when you have items for both the Super Mech and Shaco. Try to get at least Last Whisper and Bramble early to commit to this item intensive comp.
Game Plan

ADDITIONAL COMP TIPS
- In the early stages of the game, the Mech will be your only frontline, so try to make sure you can make Quicksilver to ensure you don’t get Zephyr’d.
- Position Shaco on sides where you believe enemy carries will be. Also try to position the Mech where the enemy is most clumped so you can deal more splash damage.
Formation

These are what we know about TFT Best comps, LOL patch 10.15 Notes you can find here. Keep following for patch notes 10.15 and TFT BEST COMPS 10.14 when new changes will come we’ll be sharing it with you.